//Files:
========

PLG File    = A normal FPS File which values get replaced by the Keys that you'll find here.
              The PLG File must have the same name as the folder.

CFG File    = Configurationfile of the Plugins which communicates with the Model Maker.
              Contains the Plugin's Name, all used Meshes and Textures.
              The keys are separated by a |.

//PLG Keys:
===========

{Name}        = Will be replaced by the name which is defined in the INI.
{Note}        = Will be replaced by the Note at creation.

{Mesh*Nr*}    = Will be replaced by one of the meshes that is defined in the INI.

{Texture*Nr*} = Will be replaced by one of the textures that is defined in the INI.
{Wall_D2}     = The selected Wall-Texture.
{Floor_D2}    = The selected Floor-Texture.

{Material0}   = The selected Wall-Material.
{Material1}   = The selected Floor-Material.

//CFG Keys:
===========

Name        = The Segments's name.
Icon        = The texture that should be used as an icon. Either {Wall_D2} or {Floor_D2}
Mesh*Nr*    = Either a fixed mesh or one of the variables that you'll find below:

              {Mesh1} = The currently selected "wall_{Style}_a" Mesh
              {Mesh2} = The currently selected "corner_{Style}_a" Mesh
              {Mesh3} = The currently selected "wall_{Style}_a_e" Mesh
              {Mesh4} = The currently selected "corner_{Style}_a_e" Mesh
              {Mesh5} = The currently selected "floor_a" Mesh

              Your own Meshes have to be located in the Plugin's "Meshes" folder.
              "Meshes\Shelf.x" becomes "Shelf.x" in the CFG.

              Note: You can declare as many meshes as you want (Mesh1, Mesh2, Mesh3 etc.)

Texture*Nr* = Contains a fixed Texture-Name.
              Your own textures have to be located in the Plugin's "Images" Folder.
              "Images\Shelf.png" becomes "Shelf.png" in the INI.

              Note: You can declare as many textures as you want (Texture1, Texture2, Texture3 etc.)

Make        = Saves the value of the settingsmenu, whether the plugin gets created or not.
              You don't have to change this manually.